Talha Nizamani

Building practical backend tools, automation systems, and self-hosted software.

I build tools for real workflows: local file sharing, Windows utilities, LAN operations, deployment automation, and small systems designed to be simple to run and maintain.

Currently focused on

  • Desktop utilities
  • Self-hosted tools
  • Release automation
  • LAN workflow systems

Featured Projects

py-file-server

Public

A lightweight Python file server for quick local and self-hosted file sharing.

A Python-based HTTP file server for quick local and self-hosted file sharing. Focuses on fast deployment, practical access, and minimal dependencies.

PythonHTTPSelf-hostedFile sharingCloudflare Tunnel

ClipboardRelay

Private sourcePublic releases

A Windows utility for local-network clipboard sharing across multiple PCs.

A Windows utility for sharing clipboard text across multiple machines on a local network. Designed for labs, classrooms, and workspaces where moving text between PCs needs to be fast and direct. Covers installer creation, public release packaging, and update workflow management.

C#WindowsLANDesktop utilityGitHub Releases

Self-Hosted Deployment Stack

Infrastructure

A collection of deployment experiments around running software on personal infrastructure.

Experiments in running software on personal infrastructure. Covers Docker Compose, Nginx reverse proxying, SSL setup, Cloudflare Tunnel, and server troubleshooting.

DockerLinuxNginxSSLCloudflare TunnelDevOps

Gaming Zone & LAN Operations

Practical systems

Infrastructure and tooling experiments for local gaming environments.

Infrastructure and tooling for local gaming environments. Covers LAN services, PC setup, tournament support, server configuration, and operational workflows designed for real world spaces.

LANCS2Local serversOperationsGaming zone

Interactive Lab: Node Runner

Prototype

A browser-based interactive experiment built with Three.js and React Three Fiber.

A network routing puzzle where the player guides a data packet through a grid of nodes, collects uptime tokens, avoids broken routes, and reaches the deployment server. Demonstrates game state management, 3D rendering, and interactive UI patterns.

Three.jsReact Three FiberTypeScriptZustandInteractive

What I Build

Backend utilities

Small APIs, file servers, service layers, and scripts that solve focused problems.

Desktop workflow tools

Windows utilities, tray apps, installers, update flows, and LAN-facing software.

Self-hosted systems

Docker Compose deployments, reverse proxies, tunnels, SSL, and server troubleshooting.

Automation products

GitHub Actions, release pipelines, setup scripts, and automation for repetitive tasks.

LAN and local operations tools

Software for gaming zones, computer labs, classrooms, and multi-PC environments.

Private Work, Public Summary

Some of my work is private because it contains internal tooling, deployment logic, or client-side workflows. I still describe the architecture, stack, and engineering decisions so the value of the work is visible without exposing sensitive code.

For private projects, I share the problem being solved, the architecture direction, technical areas involved, what I learned, and what parts are safe to discuss publicly.

Tools I use or have worked with

Languages

Python, C#, Java, JavaScript, TypeScript, C, PHP.

Backend & Systems

Flask, Node.js, REST APIs, Windows Services, SQLite, PostgreSQL, MySQL.

Frontend

React, Next.js, Tailwind CSS, Vite.

DevOps & Hosting

Docker, Docker Compose, Linux, Nginx, GitHub Actions, Cloudflare Tunnel, Vercel.

Desktop & Local Tools

Windows services, Tray apps, Installers, Local networking, LAN workflows.

Tools

Git, GitHub, VS Code, SteamCMD, Basic server monitoring.

Current Focus

I am currently focused on building practical software around backend systems, automation, self-hosting, and local network workflows.

Workflow tools that reduce friction, Lightweight self-hosted utilities, Clean and simple software interfaces, Release pipelines for desktop utilities, Private client and service architecture, and LAN tools for real world environments.

Interactive Lab

A browser-based interactive experiment built with Three.js. Route a data packet through a network grid, collect uptime tokens, avoid broken nodes, and reach the deployment server.

Open the Lab

Contact

I am open to backend, DevOps, automation, desktop tooling, and practical software projects.